Part 23: Exploring Folsense III


Alright, let's get right to it then!

And, of course, its associated puzzle.


2. Simply put, A and B are getting paid for doing the work C was supposed to do. When considering your answer, don't factor in the days A and B were supposed to work according to the original agreement.


Hm, I think this is the first time in this game that the thread's gotten a puzzle wrong.
...Well, okay, not quite the entire thread. It was roughly a 50-50 split between this and...

3. The coins should be distributed based on the number of days each person worked to cover the three days C was supposed to have worked. A did two days, B did one.
This. And this answer?



Hidden puzzle, so no dialogue worth worrying about.


3. The dog runs at a rate of five feet per second. The father catches up to his daughter in exactly 10 seconds.







The Cinder Horse here is our last tea ingredient! Let's put this to use to make the remaining tea blends.


Oasis Leaf, Citronia Seed and the Cinder Horse.

Brisk Berry, Joy Root Clover and Cinder Horse.

Dream Fluff, Tonic Flower and Cinder Horse for this one.
And our fourth is... special. Not in terms of ingredients, mind.

It's just Joy Root Clover, Peppercherry and Cinder Horse. But what makes it for me is the name and that Layton has never drunk this before either.
Anyway, where were we? Ah, right.



2. Read over the conditions that cause each spout to spray water. Then try applying that knowledge. For example, think about how the fountain would indicate the ages of 10 through 20.
3. Spout A fires off to indicate one year, B fires for two, C fires for three, D fires for four, and so on. So, if spout I is meant to indicate nine, then...






And its puzzle:


Really, seems pretty simple to m-


Wait, what?
Oh. Ohhhh! I see.

3. Even if you place three books upright in the box and use two more to fill what gaps you can, you'll still have a good chunk of wasted space on your hands. Fitting the books together in a space-efficient way is of utmost importance in solving this puzzle.
In what I can safely say is a first, no one in the thread got this one right. I know, I'm surprised too!



Right, so what about the important stuff?







Before we set off towards the mine, since we're already here we'll help out Grinko with his thirst problem.













The clue here is a bit abstract but the Cinder Horse is described as smoky, and where there's smoke there's fire after all. The Joy Root Clover is pretty obvious, for its part, but its the Peppercherry that pushes this one over the Clover Quencher because that's a spicy ingredient. That's basically it.





Oh, there's no need. Sidequest completion is thanks enough.

Now we can head on over to the mine. It's not really that far awa-


Hm, it seems we still have work to do here. Very well then.








This one's very easy and pretty straight forward, honestly.







Y'know, now that we have every tea blend and this is our best opportunity to finish up in the town proper... let's do that, then.

There's a fair few folks left in Folsense who we still have to give a drink to. Hopper right here is the closest to the museum, so we'll start by heading in this direction.












After the previous use of this tea was basically "nothing else quite fits the description as well," this becomes much more obvious. I think so, anyway.









Of course, while we're making this lap around the town there are a few more puzzles to pick up for good measure.





1. Your options for a first jump are pretty limited. It has to be one of the four balls surrounding the center ball. The tough part is deciding what to do next. For your second move, pop a ball into the space that opened up when you moved your first ball.
2. Next, move a ball into the open center space.
3. Read carefully, because this next move is key. You need to take the ball now sitting in the center space and move it in the direction that you moved your ball in the first move. The rest of the puzzle is up to you.
Oh, but most of the puzzles we can find sort of really cannot be handled in-thread.
















I would say that we'll take this path around so as to maximise the use of our time. Problem is, everyone along that path has had their drink dilemma resolved already! We'll take it anyway, just in case there's a new puzzle there though.

Speaking of which, we'll duck into this alleyway for a moment to see Gertie again.






1. Having trouble? Just follow the hints given to you in Pancake Stacks 2. This is the last hint you're going to get for this kind of puzzle. So it would be a waste to spend another hint coin here.
2. Looks like you went and spent that hint coin coin anyway. Must be nice having hint coins to burn. OK then, here's a little fun fact for you. These pancake puzzles are based on a puzzle called the Tower of Hanoi, which can be solved using a basic concept in computer science known as recursion. Sure, it's not much of a hint, but it is interesting stuff, isn't it?
3. Well, look at that, you spent yet another hint coin. All right, moneybags, time for more fun facts. Edouard Lucas, the man who thought up the Tower of Hanoi puzzle, introduced the puzzle saying that it was based on an Indian myth detailing the creation and destruction of the world. Though the myth is quite fascinating, many people believe Lucas fabricated it.
These still aren't difficult, at least.







Following the path back and down the right-side of Folsense brings up back to the hotel in due time, and... with nothing en route, but TWO people here. Who both need our assistance. Alright, Opal first.








Very straightforward, this time.









Unfortunately for her, this is a bit much for me too...

Next up, we've got Sammy to help out. Again.












"Works against sickness of all kinds" makes it very obvious that it's this we want. You might have thought it would be the Root Remedy but nope.




That's really not necessary. Really.

But Sammy also has a puzzle, so let's see what this is about.







I checked it out and my head is still spinning a bit from that one...


We'll just head a little bit further south, and finally get the chance to help out Rory. He's been kind of useful the entire time we've been here, thinking about, huh?











Fortunately, the description here outright tells you that it is this one.












No, that's kind of a bit redundant. It should be obvious that's never going to work.

Equally obvious is that Rory now has a puzzle for us as well.





1. Wow, these puzzles are really getting tough. Here's a hint to take the edge off this puzzle. Start by clearing the ball three from the edge in the bottom row.
2. Next, move the ball on the edge of the bottom row to fill the space that opened up when you removed a bal in your first move. Then repeat the process detailed in Hints One and Two on the other side of the triangle, and move the balls around until you're left with a number of balls arranged in a shape that resembles a pine tree. The rest is up to you.
3. Hey, didn't Hint Two clearly say, "The rest is up to you"? Well, just know that you won't be able to rely on too many hints in the Disappearing Act puzzles to come! You can have a hint this time, though.
Select one of the balls one in from the outer edge of the pine tree and jump it upward. Then, from this new location, jump over the tip of the tree OK, this time, the rest really is up to you.
Still fairly easy honestly.

The puzzle says they're getting pretty tough but I didn't have much of an issue with this one.





Now we'll head back towards the mine. It's in the one place we haven't gone yet, because until now we couldn't. Time to finally see what lies beyond that broken gate...




1. The answer to this puzzle won't simply pop into your head when you make some key realization. You need to work your way to it. Three different cubes are touching three different faces of the cube in question. Find the letters that must be on those face of the unmareked cube.
2. If the unmarked cube had its faces restored to it all four letters on the right side of the big cube would be Cs. Note how all four Cs don't point the same way.


1. There are 16 squares of land and four people to divide it among, so every person should receive a parcel of land consisting of four squares.


1. Sammy's work-and-rest schedule repeats itself every five days.